Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by GT182
AVL, get the DD_s_Detection_13a_Stage mod or the Sensors mod. That will help you out and tone their hydrophones down.
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I just installed Stiebler's Radar Detection Fix. I take it these mods clash with each other?
Also, my question isn't so much about detection. It's about escort's abandoning their guardposts. Is there game logic that allows for escorts to permanently break away from their convoy positions or is there some sort of pursuit distance limit? That is the essential question.
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Hi Lady ...
I am user of Stiebler's Radar Detection Fix too, i made my files over it if i am not wrong.
Any way, Stiebler's Radar Detection Fix changes only the Sensors.dat file, the only thing i change in this files is the effective surface of decoys.
If you use my file, you will have the Radar detection fix working, if you decide to maintin your Sensors.dat files, the only thing you will lose is the more effective decoys.
Downloada the las version 13b here....
http://subsim.com/phpBB/viewtopic.php?t=47022
http://rapidshare.de/files/10621953/...Stage.zip.html
This set of files is not a mod yet, are only my set of personal files.
We start up a log topic for discover how the DDs and DEs detection works, lot of people there add your effort to enlarge the know about it.
http://subsim.com/phpBB/viewtopic.ph...pinpoint+drops
Some people was there due to Dummy DDs, as CB in example, i was there due to super uber DDs like as you.
Finally i obtain a good average solution, no more too dummy DDs and no more too uber DDs.
All DDs and DEs are now more similar along all the war, all they are hard but not dummy or uber.
Very good for gameplay, it makes the gameplay more interesting, not toeasy at early times, and not imposible to play at later times.
The files will give you an excellent protection against pasive hydrophones.
Silent running is now excellent, anyway, you still vulnerable to active sonar, if you are pinged, you are in troubles.
With these settings, you are able to maintain high speeds 5 and more only at far ranges, when they are medium ranges you are enforced to use 4 knots, and when they are near you are enforced to use slow and silent running to be undetected by pasive hydrophones.
You are enforced to maneuver to adquiere a good attack position early, if not you will be discovered.
You are enforced to maintain them far away, to be far of active sonars, if you are detected, you will be enforced to dive and evade.
Use silent running to evade, attempt to maintain the red lines in the map at your back, maneuver to maintain them always at your back to run away from them.
Has Marhkimov mentioned, Cb discovered DDs and DEs has not the same behaviour, plus the behaviour is not the same in single mission than in the campaigns.
What changes ?
More effective decoys.
Less effective depth charges.
Changes in sensors beams angles and minimun ranges.
Some changes in AI radar capability.
I need to try them more in campaigns, may be you can try and comment.
But be sure, you will have very hard and dangerous DDs and DEs, but no more uber ......... your silent running and your decoys will give you a good chance to scape even at later war times.
Best regards, Red.
PD :
As Marhkimov wrote above, reducing the lost contact time, into Sim.cfg will help you to shake them more easy, i use 15 min to not losse too much game interest.
CB discovered, reducing this value, the DEs and DDs return to escort the convoy after this time over, a good and real behaviour.
Enlarging this time, they will hunt on you a little bit more hard.
[AI detection]
Lost contact time=15 ;[min]