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Old 05-19-12, 09:25 AM   #10
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,140
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Quote:
Originally Posted by RedTerex View Post
I only changed the gun.sim(s) ie 20mm_Oerlikon_Twin.sim and not the basic.cfg. I now have all the ammo I want, stored in any sub. I reckon that DrBeast is correct in his assumption of it being a leftover from SH3.

I now have 2500 rounds of HE, 2500 rounds of AP and 250 rounds of AA and similar ammounts for the 40mm and 20mm twin MG's.

I also modded the reload values by 2 seconds and the velocity of the shells to around 965 from 844

Whilst in the editor I also did something else...powered up the torpedoes.

I increased the damage value of the torpedoes by an extra 50%. This is because I decided to have Torpex instead of TNT in the warheads...I beleive Torpex was 50% more powerful due to it having aluminium powder and iron oxide added to the trinitrotoluene.

Its the Torpedos_US.zon file for this little mod. whereas MinEF and MaxEF lines were increased by 50% ie MinEF=150 from 100 and MaxEF=240 from 160

oh...and they work well too...only one torpedo needed for most ships now...some still need two but its less infrequent.
Hmm nice.Get some nice booms? I may change it to reflect having torpex, not sure about 50% though.
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