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Old 05-19-12, 06:03 AM   #8
Lancezh
Seaman
 
Join Date: May 2012
Posts: 39
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Quote:
Originally Posted by stanger View Post
There may be quite a few reasons for stuttering under time compression: you are near land, theres a lot of traffic nearby, or maybe even a convoy (the game usually does that - stuttering with TC when heavy traffic or port is nearby - you can exploit this when hunting )
Other reasons may be - no matter how strong your PC is - its hard drive or partition with SH4 - may be fragmented, or there is something running in background and using your CPU (like antivirus software starting a scheduled scan). It's also a good idea to patch SH4.exe to use more than ~2GB of system memory (post your sys specs if you want help with this; [edit] and operating system (x86 or x64)).
I hope you're right but unfortunately, i'm FAR out in the pacific, no contacts, no Traffic, i've let the game run for 30 minutes now in x128 while driving further out, no help.

Drive is not fragmented, Nothing running in the Background, Antivirus is shut off.

How can i patch it then to use more ? I have 16gb of DDR3 Ram. People had similar problems with much older systems as i've read, and exactly the same kind. 128x is somewhat ok but 256x isnt. And i have a much faster rig than they do.
Its also weird that it worked perfect before i fulfilled my first objective...

My current status is, is that the Sub is fairly damaged but quite ok.

Here my Specs:


Windows 7 Professional - 64-bit SP1, updated.
16 Gb Ram, DD3
Quadcore I5-2500k CPU @ 3.30Ghz (without overclocking)
Nvidia 560Ti, recent drivers.
Asus P67 Sabretooth Bios, updated.
Silent Hunter: Wolves of the Pacific, Steam Version, 1.5
Silent Hunter: Mission Pack, Steam Version, 1.5
No Mods Running (TMO is installed but i removed it as suggested)



I'm happy to try anything you tell me, but this does look like a software issue rather than a cpu issue, i could run TC with 8152 without the slightest lag before in a similar spot, but i dont know i'm a noob at this game.

EDIT: I found the allocation beyond 2 Gigs, applied it, will test it now.
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