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Old 05-18-12, 08:59 PM   #555
Vince82
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Join Date: Jan 2012
Location: The Netherlands
Posts: 216
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Quote:
Originally Posted by P_Funk
Well the thing is the widescreen resolution that was selected for this is a 16:9 aspect ratio, while my monitor is a 16:10. When I launched the game the image was definitely stretched and when I looked at screen shots I'd taken through the game's screenshot button they however were definitely not stretched. This leads me to believe that my aspect ratio, which is actually less and less available these days, actually stretches the image even if its a widescreen aspect ratio since its a different widescreen resolution, and therefore its still stretching the image.

My monitor is 1680x1050, which is 16:10, while 1360x768 is 16:9 as it stretches to fill monitors that are 1920x1080 which are also 16:9 aspect ratio. My gut tells me that this is true, but I'll never be able to test this until I get a monitor thats 16:9. In either case its not a big deal for me, its just something I noticed and was kind of surprised when I saw my screenshots were widescreen but not stretched even though they appeared so on my widescreen monitor.
Maybe this will help: go to your videocard options select 1360x768 as your resolution, than select keep aspect ratio (as opposed to fill screen). Only selecting keep aspect ratio without changing ur resolution might help too. Also you got to have the right setting in the d3d9.ini file.



Anyways I've got a question aswell. Can I use the MaGui 3.4 widescreen add on together with MaGui final?
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