Quote:
Originally Posted by Trevally.
dates are bad triggers for things like this.
There is a date bug that stops its use. [...] It can be done in the form of a hidden mission objective, setting a time limit and an update to despawn the tanker. (bit tricky that one) Easy to despawn - just have to find the correct trigger.
Triggers can be:
Pass mission
Fail mission
Enter area
Enter area for set time
Enter area for set time and stop timmer if area is left.
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Okay so:
- spawning trigger could be passing an hidden mission having its objective set to "enter a certain area (in our route, not too far from the refuelling point), within a given date". If we fail to enter the area within the deadline, the unit doesn't spawn at all.
- despawning trigger could be failing an hidden mission whose obective is to "enter a certain area (on the other side of the world), within a given date". As we are sure we will never enter that area, we will be also sure that the unit will despawn on that exact date.
Am I correct?
Quote:
Originally Posted by Trevally.
If mission is to meet tanker and it fails - this can be the trigger
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With this method, would we be promptly informed on the new appointment, in case the first milkcow gets sank?
...I mean: we don't want to waste our time looking for a vessel that is not there anymore, only because we are still within the time frame of the first "meet the tanker" mission...
Quote:
Originally Posted by Trevally.
Yes - I have so far used U-Boat and Tanker (only tested the tanker) but should work for any AI unit
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Good!

I will tell you where to use tankers in MC.
Btw: I think MV Charlotte Schliemann was featured in SH4 UBoat Missions:
http://www.subsim.com/radioroom/show...=135165&page=2
I should have this addon somewhere. If I get time I could try and see if I can import it for SH5, though the SH model doesn't resambles too much the real ship:
Quote:
Originally Posted by Trevally.
We can supply drop - so yes, this could be to drop the supplies at a stopped AI unit.
Rescue survivors option is there, but I have yet to find a way to make it work.
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meeting another U-boat and dropping supplies for her is going to be another mission in our plot!
Quote:
Originally Posted by Trevally.
We can set base by date and fully refuel/re-arm at any port
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So we cannot prevent in any way freindly ports from resupplying us?

pity. Historically, supply shortage was a key factor during Operation Monsun. Very often U-boats were forced to move from one base to another, just for resupplying.
I wanted our campaign to reflect this fact... I guess we can still set some obective to sail from one base to another, before starting the actual patrol (by assuming that the base we start from is short on supplies), but if when sailing from the first base we have allready a full load of fuel and torpedoes, the urgent change of base is not goig to make much sense...