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Old 05-06-12, 03:59 PM   #72
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by Webster View Post
ok, the "depth charges" tag is where i was getting mixed up at so i was only looking in "fire damage"


will changing these settings effect the depth charges in the game or is this completely isolated from everything else in the game?

what im asking is this isnt connected to the actual depth charges damage dropped from ships or planes is it?
My (limited, I have to admit) understanding is that it's completely isolated from actual depth charges, this is just the means of delivering damage to the ships. What I think this mod does is make fires act as mini-depth charges, delivering their damage as long as they last.

Quote:
Originally Posted by Webster View Post
At first i had mod soup issues causing increased damage (one shot = one kill) but now that its working correctly it doesnt seam to increase damage any over stock (or at least i havent noticed any) so is that why you upped the damage on yours?

do you think your settings are about right or on the strong side (semi cheat)?
I'm using Bilge_Rat's Longer Sinking Times for TMO2.5 mod and, while I really like the work he has done, I found that his sinking times are a tad too prolonged for my liking. Adding the Ship damage mod, along with my modifications, gives me my personal sweet spot for how fast I want the ships to sink.
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