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Old 05-04-12, 12:53 PM   #542
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
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Quote:
Originally Posted by P_Funk View Post
I always knew it as you measured how many degrees the length of the target ship occupied in your reticle (usually by point at the nose and the tail and seeing how many degrees are in between) and then you just make the spread angle something within that breadth.

Example: If I have a ship moving port to stbd on a roughly perpendicular course to my own, and if the vertical centre of my reticle at his bow is at 005 degrees and at his stern its 355 degrees then thats a total of 10 degrees.

As I learned it your spread could be up to that wide. I've never done it but you could probably generate a spread for multiple targets if you knew the total degrees that the two covered from the stern of one to the bow of the other and made your spread so that the two torps would hit dead centre on both. However you're better off just firing a shot at each.

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NOW! I have my own question. I've never used the widescreen version of this GUI before and when I did I looked at it and said "this is wrong, the circles look oblong". Well I took some screens to show you guys and I was dumbfounded by the fact that my screen shots appeared to not have oblong circles.

So my question is, is this a problem or is this normal? Is this because my widescreen is a different aspect ratio from the 1360x768 that the mod requires? This appears to be to do with how my screen stretches the resolution, so I have no idea if this is fixable or not.

Anybody?
That is a freakin genius idea and yet so simple and easy to do that its BRILLIANT!!.Is this done with 1.5x or 6x?
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