Thread: Well What the
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Old 05-01-12, 12:04 AM   #6
Hinrich Schwab
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Join Date: Nov 2010
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The "velcro destroyer" is easily dealt with using anti-AI maneuvers. It always remains at a fixed distance and circles. It also (from my own observations) never exceeds 14 or 15 knots. When the opportunity arises, steering in the exact opposite direction at flank speed until it is ~20-30km away, which will remove it from active processing, essentially deleting the bugged unit. The AI bug never has it close faster than 15 knots, meaning it can be outrun. Naturally, this burns tons of fuel and may not be practicable, depending on individual circumstances. However, this is the only way to make it go away without the reload trick.
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