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Old 04-30-12, 09:34 AM   #325
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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I've noticed in other forums that people are misinterpreting the magnetic detonator fix. The magnetic detonator fix allows magnetic torpedoes to detonate on GR2 style ships AND dat style ships (dat style ships already worked because they have the required node attached to the root node). This magnetic detonator fix also fixes the problem of player's sub not incurring hull damage (decrease in hull %) from depth charges and bombs.

The GR2 style ships and some of the dat style ships are missing collision spheres everywhere but the center of the ship. This means magnetic detonators will only detonate near the middle of the ship. Furthermore the stock magnetic detonator range specified in the torpedoes .sim file is set to 2m so magnetic torpedo has to be very near center and very close to keel in order to detonate.

This should clear up any confusions.
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