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Old 04-30-12, 03:08 AM   #13
palatum
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Join Date: Apr 2012
Location: Near Tirpitz' final grave
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Quote:
Originally Posted by Hitman View Post
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object

So, back to that:
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Thank you, Hitman!! I feel relieved! Like the geeky schoolkid who has been rescued from a crowd of bulliers from a friendly stranger

Quote:
Originally Posted by Hitman View Post
Actually there is a chance to do something like that but much more easily. Ther racing simulators have been having it for a long time, and the only difficulty is that it needs a plug-in to allow it to read what the game is actually doing. Look here:





H.Sie and Stiebler *might* have a clue about that, but they are busy with other stuff. In SH5 this shouldn't be that difficult to implement, probably TheDrakWraith would know how to.
From what I see these HUD-boards only shows output from the game/application it is connected to, it is not possible to enter any input. My initial idea was to have a dial which one could turn to the proper value, and then it sent the data to the game and vice versa. I.e. it has to be mechanical, with some sort of motor to turn the dials. Or it could be some sort of touch-screen (TDC-app) that you could manipulate. But the mosta charming would definately be a electro-mechanical connection between the game and the external panel. To actually feel that you turn the "speed-dial" and the "range-dial" in the TDC. *dreaming*

-pal
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