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Old 04-29-12, 05:08 AM   #20
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Quote:
Originally Posted by Schroeder View Post
I only played the game for a couple of hours and shelved it because I found the physics to be lacking (and some other issues). I don't know anymore what it was exactly but something was very wrong with the physics ( I think slipping didn't slow the plane down or something like that and some other stuff that I found wrong).
Did you run the latest mod-patch by A2A?

Some people indeed tend to think the physics are porked a bit, but that simply is that the responsiveness of the plane when at high speeds gets reduced, and far more noticably than IL-2. That'S why in steep dives the stick makes less and lesser effect, it simulates that the pilot needs more and more muscle power to barely move the stick due to the wind hitting the control panels - plus that the plane reacts less and lesser if speed builds up. Same for rudders - with growing speed these planes should be able less and lesser to slip.

IL-2 does not produce this, even at 500 km/h I could slip and get too much reaction from stick input. In BoB2, speed management is a question of survival. Get too fast, and you can get yourself locked in a dive, almost, not to mention that you cannot aim if you cannot align the plane.

It'S difficult, and even can be frustrating if one is new.
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