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Old 04-29-12, 04:54 AM   #139
Julhelm
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Join Date: Jul 2007
Location: The Icy North
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Quote:
Originally Posted by Hawk66 View Post
Concerning DW: You have the toolbox at your fingertips to create any mission you like, also 'unrealistic ones'...I do not see where the problem is.
It is also in general possible to create your own scenario generator, since the necessary files are in an open, unencrypted format available.
And this is the major flaw. I have maybe 2hrs a week where I can sit down and play games, and I want to spend my time playing games and as such I have no interest in installing tons of mods and learning to code my own missions just to have some fun. If I pay good money for a game I sort of expect it to come with some decent missions, not having to create them myself. Which is why DW and all the other Sonalysts sims remain shelved indefinitely here while I play RSR and Fast Attack instead.

If Red Storm Rising could ship with a dynamic campaign with an infinite number of scenarios, and Fast Attack could ship with hundreds of scripted scenarios, why couldn't Sonalysts? They even reused the same ship models that shipped with Fleet Command, which is the height of laziness and another flaw - if you want to target more lite simmers, you can't ship a product in 2006 with shipmodels from 1998.

If I buy a subsim, I want to drive submarines, not tool around in editors. I do that **** for a living already.

And ARMA, sandbox or not, always came with a pretty decent SP campaign. As does Strike Fighters.

But I suppose we are actually talking past each other here.
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