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Old 04-28-12, 07:17 PM   #6
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by twm47099
I set 1152x864 60hz in the game (but I notice that my windows monitor is set up for 75 hz refresh - does that make sense in the U.S.?)
The refresh rate doesn't make a difference in scaling/size of the screen. It's always better to set the refresh rate around 70Hz (or better) to keep the eye's from noticing any flicker in the screen refresh cycle. Keeps them from growing tired.

Tom, I have a NEC MultiSync monitor 4:3 aspect ratio, with a Windows desktop resolution of 1280x1024. I can run a dozen different game resolutions through the monitor without too much distortion. I usually set my game resolution to whatever I choose that looks right for me.

As the below image shows, I've set the game graphic options to the setting you use.....1152x864.





I've loaded the "Optical Targeting Correction" mod for the stock 1.5 game, with the "3000 Yard Bearing Tool (1152x)". No other mods loaded. I guess I did call it a "Tool" when you have it extracted to JSGME! The "Downloads" title is a "Plotter".

I started a fresh campaign, out of Pearl, at the start of the war, using the Porpoise class sub. Going to the Navigation Map I zoomed in on the sub and ran a ruler line out from the center of the sub to the lines. Here's the result:








Both measured as they should, at the different zoom sizes.

A couple of things about the ruler. The center of the sub is where you start the measurement. As a matter of fact, all measurements are made from the center of the sub to the center of the target. Not from the closest side, to closest side. Also, as you drag the ruler out, you'll notice it has the measurements in 50 yard increments. This is how the developers patched the ruler. We should be thankful they did that much for us. The original SH4 game (version 1.0) was released using only the metric system unit of measurements (where's the authenticity for an American Fleet Boat?), plus the map ruler used 10ths of nautical miles in its increments!! What's a 10th of a nautical mile figure out into yards? Talk about not being user friendly!

Anyway, as the following image shows the 550 yard increment stays at 550 until it makes the true distance of 600 yards.




Same for the 2950 yard measurement.





It's important to know that where the ruler makes the increment change, from one 50 yard increment to the next, is the correct true distance. The rest of the measurement is just a calculated guess. Also, don't count on the measurements given somewhere between the end point and starting point to be accurate either. The farther you pull the ruler, those listed measurements between the two points get misplaced more often than not.


Quote:
.......the ruler always measured 1500yds at the 3000 yd range circle.

I then tried different gane resolutions (1024 and 1152) and found that the 3000 yrd range circle measured 1650 with the ruler when the game was set at 1152 (for all versions of the mod) and 1900 yrds when the game was set at 1024 (again for all versions of the mod).
So I'm stumped why yours reads incorrectly, and mine doesn't.

Please don't take offence by this, but are you sure you're using the correct Yard Plotter for the imperial unit of measurement option? Could it be the Plotter is the metric one? Is the game set to use the metric system rather than the imperial? Just asking


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I tried a quick test using the Navigation school mission. Same two mods. I zoomed in on one of the PT boats in front of the sub and measured the Plotter lines again. No difference in measurement. 500 yards at 500 yards.


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