Having logged considerable time on both games and enjoying them both for their own charms, I almost feel like they have different aims in regards to what they are trying to simulate to the player. Silent Hunter III, with GWX for me, comes across as trying to be a more complete sim, and what I mean is its aim is to give the user the opportunity to run the ENTIRE u-boat down literally turning the dials and such, and SH5 is more of giving the orders as the captain. I think Ubi was trying make Silent Hunter 5 be more of a SUBMARINE CAPTAIN simulation, not total SUBSIM like SH3. They have their strong points, and I would not be playing SH5 today if it weren't for the brilliance put into SH3.
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CPU: Intel Core i3 2.1 Ghz
Memory: 6GB
Video: Intel HD Graphics 3000
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