View Single Post
Old 04-27-12, 02:32 PM   #104
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by nikimcbee View Post

How hard would it be to mod the deck crew? Have them wearing shorts, lifevest, and helmet?

If we're able create unique soundfiles only attacked to the pt-boat model that could coexist with the sub sound files, That would be totally cool.
For the soundfile, start in the library/gun you are using, open the sim file and wpn_cannon. There is a Fire/effect. That is in the particles.dat file and is linked to a sound in the Particles.dsd. You should be able to clone an existing 'effect' or create a new one and link to a sound you want to use (new or existing) in the sound folder. That should keep it unique to your guns.

On the helmet issue, I have not done it but I have looked at the files before. If you look in Library/characters/Marine.dat. Open the Marine node and look for sapca_ca01, 02 etc. If you move the node, you will see that is the helmet.
Now if you look at Ducimus' sub.upc file at the gun crew you will see he 'adds' the sapca_ca#head and deletes the other 'hats'. I do NOT know if that is all there is to it, but it may be a starting point for you.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote