I have not played SH5 extensivly yet.......but had a couple of questions reguarding ship damage from torpedos (from different MODS if they model this). I'm a firm believer in the the one Trop per ship theory when firing at a convoy. Scoring a hit would leave one to believe that if the ship did not sink....it would at least slow it down and force it out of the convoy due to flooding/drag. Historically this would happen and the wounded duck would most likely be picked off once it left the protection of the convoy. Rough Seas and bad weather would cause some undamaged ships to lose contact with the convoy as well ....becoming easy prey for lurking uboats. Is this moddled/modded at all? I know there was a time in SH3 that you would hit a ship in a 10-14 knot convoy...and it would keep on trucking with the convoy with a list and fire to boot.
I do like the fact that some ships take more time to sink.......dont like that I get the sunk message prior to most of the ship being underwater.
Again I have yet to engage a real convoy yet... (just two unescorted 4 ship convoys in 39)...so im just looking for some info.
Running these MODS right now: TDW New UI's, IRAI, OHII (and one more i cant remember cause its on my home computer)
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
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