Thread: Torpedo damage?
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Old 04-27-12, 12:07 PM   #7
Dogfish40
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Quote:
Originally Posted by GT182 View Post
Simulated water-tight doors will keep it afloat longer.

Actually small Tramp Steamers are prone to sink with one torpedo. Larger ships will need 2 or more. To me the 1 Torpedo mod is a bit of a cheat. That's just my opinion tho.
Yeah, I go back and forth on it. I know for instance that one torpedo could sink a huge ship, it all depended on the factors. The Lusitania for instance is an obvious example. The Pacific fleet boats did the same thing as Steve mentioned. This was also because, dang it, they didn't run into as many ships as we do in this game. They ran into a lot more patrols no doubt and had to run for their lives alot more. In this sim though, we run into all kinds of merchants and convoys. So we have to use a lot more fishies. I use this mod from time to time, but, as I mentioned below, if I put one torpedo into the middle of a good sized merchant (without the mod) and hung around long enough, that ship is probably going to sink from the secondary explosions and all. It may take awhile but most of the time they are going down, if I stay around to watch.
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