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Old 04-27-12, 10:37 AM   #4
Raptor
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Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
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You can remove range from the equation by selecting Unlimited Fuel from the Realism settings. Just pretend you met up with a floating Esso station - a covert German tanker or a generous u-boat.


If absolute survivability is your primary goal, you take the IXB because the type VII boats are not available with the 10th flotilla, although if you are driving a VII when you transfer, you might get to keep it (but all type VII have a 6,500 nm range at 12 knots. The tanker will have to become your personal tag-along. However, at the cost of 2 extra seconds of diving time, you can get the huge range increase offered by both the IXC and IXC/40.

IXB:
dive time = 35 seconds
range = 8,700 nm at 12 knots

IXC:
dive time = 37 seconds
range = 11,000 nm at 12 knots

IXC/40:
dive time = 37 seconds
range = 11,400 nm at 12 knots

IXD2:
dive time = 42 seconds
range = 23,700 nm at 12 knots

Although crush depths were different historically (and many boats exceeded these and still returned to the surface), the game does not model these; all type IX boats are 165 meters (all type VII are 150 meters). You can alter these by editing the appropriate .cfg files.

Caveat: how many boats exceeded the above crush depths and did not return to the surface is anybody's guess.
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