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Old 04-26-12, 11:10 AM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Today I finally narrowed down the routine that checks for magnetic 'collision' of the torpedoes in shcollision.act. I was able to get the game to detonate the torpedo when using magnetic detonators on GR2 ships There are a few 'problems' I'm working out before I can release a patch for this. One of the problems is that the unit takes no damage from the torpedo (this is because of something that is missing in the GR2 type units) and I'm looking for a way to tell the game that it does exist
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