View Single Post
Old 04-24-12, 04:47 AM   #30
VAseMkIII
Seaman
 
Join Date: Nov 2009
Posts: 31
Downloads: 0
Uploads: 0
Default

Zee its great to see that you are still working away on TvT, with regards to the performance issues one test that might be worth doing is replacing the the new models in a scenario with stock models from the original, all of the stock models have at least two or three LOD levels in them.

You could compare the FPS hit between the two, my suspiscion is a lack of LOD in the new Models and the fact that there is no 0 LOD ie not drawn in the engine, all of the new models are being drawn at full bore all the time, which is killing the FPS. It might be an Idea to see if you could implement a 0 LOD function as this would greatly enhance FPS, the real killer for the game is there is no occlusion in it either

Just a sugestion to try thats all

I have also found that the less errors, be they red or yellow, there is in the execution HTML file the better the game runs too.
VAseMkIII is offline   Reply With Quote