I'll check to the values in the sim.cfg file for 33 vs 31 to see if I screwed up and replaced the file
what v34 is going to bring to the table:
- speed restrictions based on crew ability removed. Now just a calculated speed restriction based on damage to the ship is used (no more outrunning the escort - only if it's badly damaged will you be able to do this)
- optimizations done to reduce memory / cpu cycle requirements
- working on when a docked unit goes into alert taking it out of docked status and into some other status (cross fingers on this one!)
- working on revamping plane AI to be more stealthy when approaching a contact (if it works then spotting planes will be very hard for you and your crew - you won't be able to spot them till it's way too late)
- some roles and ops removed as not needed by the changes made in v33