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Old 04-21-12, 10:03 PM   #20
Hinrich Schwab
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Quote:
Originally Posted by Stealhead View Post
I did not really have all that much trouble with CTDs with either Fallout I find a good rule of thumb with any Beth game is to turn every auto save option off and always save manually and always use a new save spot as well that alone goes along way.I have been to all the places you mention with no troubles at all and I run some mods with FOMM so i am even more prone to suffer a crash here and there every PC is a little different I suppose.

I thoght that Fallout 3 was too easy and that you leveled up way too fast and that FONV was much better balance wise I felt that every DLC for FONV had some tougher enemies except for Honest Hearts all three DLC where tricky in particular if you played with hardcore mode on I found Dead Money to be the hardest one thanks to the gas clouds which in hardcore means that you always take damage while out in the open and lots while inside a cloud.

The trick to dealing with death claws is some AP ammo(or the Brush Gun) and good sneaking just grab yourself a hunting rifle,trail carbine,or this machine with AP or the Brush Gun with regular or hand loads and sneak up onto a death claw and you can often times pop them in one or two shots thanks to the critical sneak.See that is what I like about FONV it plays like the older games basically there are things you should not mess with early in the game or with the wrong type of weapon.But really by level 11~12 if you have been focusing on guns and sneak and getting perk that increase your crit chance you should not have too much trouble with most Death Claws.Except for RWWAR!! I did not find the Death Claws that much harder and the ones in LR level with you unlike the other death claws and most other NPCs in game so no matter what they are going to be hard.Also Death Claws are supposed to be hard to kill and deadly that is how they where in the originals in FO3 they made them far too easy.

look it up on the fallout wiki under fallout new vegas death claws http://fallout.wikia.com/wiki/Fallout_Wiki (sorry for some reason links are not working as they should for me) but if you read the data taken right from the GECK(game files) you will see that they are actually well balanced.

"Deathclaws found in The Divide level with the player, increasing in power at player levels 30, 40, and 50. At higher levels they are noticeably more powerful than deathclaws from the Mojave Wasteland, with higher health and a much more damaging melee attack."

I really do not think that FONV lacks balance to be honest I think they got it correct.Also do not forget that Lonesome Road was designed for play late in the game so the lower in level you try it the harder it will be.I tried it at level 14 and it was tough but I liked the challenge.If anything FONV is a good example of how a game should be balanced and progress.All of the interesting areas like Black MT are intriguing but you will get your but kicked early on I like that because it makes you want to explore and develop your character.I think that one of Fallout 3 weakness was poor balance I killed Corneal Autumn in one burst the final boss in one shot? Boring.Now the end of NV a having to fight Lanius that was the toughest bosses in Fallout since Fallout 2 I liked the fight with Salt Upon Wounds as well as Ulysses(who you don't even have to fight at all if you pass a speech check or via another method) but those fights actually challenge you(I play on very hard/hardcore I have messed around with lower difficulties and it seems well balanced to me as it gets much easier).
Regarding Deathclaws, there is a difference between hard and cheap. The only effective means of killing them is an AP round sneak attack critical headshot with all of the skills necessary to exploit this. It wouldn't be so bad were it not for the sheer volume of Deathclaws in the game. It is funny you mentioned Rawwr because I did OHK him with a fullu upgraded holorifle and all the perks that exploit energy weapons. (Given his stupid stats, it was a VERY GOOD thing I got the OHK) All I am saying is that the developers went overboard. As much as I hate cazadors, I saw them as a fair challenge. The deathclaws can be strong, but they were overused. Bethesda could have done better than spam the player with its demonic spiders. This is why I said it was a "take that" for Fallout 3.

I was unaware that the autosave was the CTD issue. I have always observed that the game usually has a CTD during a sound processing moment where an area has a LOT of polygons to render at the same time.

As far as Legate Lainus is concerned, I took the third option, thanks to my Speech 100.
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