Unrealistically short repair times:
Select
REALISTIC REPAIR TIMES from the Realism settings for your career. Even these are too short.
There actually is a mod that extends repair times to a more realistic value. See
http://www.subsim.com/radioroom/downloads.php?do=file&id=1185 It is designed for use with SH3 with GWX3.0 installed.
Longer Repair Times v2.04 Full ('LRT') modification for use with GWX v3.0 'Gold'
Created by
ZMC.
The goal of this mod is to 'hopefully' make SH3 more realistic, challenging, and fun.
Main features of Longer Repair Times v2.04 mod include:
a) Much longer U-boat repair times than vanilla SH3.
This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a day or more to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 16 hours+ to repair. Also expect to abort more often back to base due to unrepairable equipment, just like it was in real life.
b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck.
This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.
c) Much slower U-boat compartment flooding times
This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With LRT v2.04, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.
d) Less U-boat instant death (game over) screens from 0% Hull Integrity
I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all U-boat hit points and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All U-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally.
e) Uncertainty of repair and flood recovery times
I removed all flood and repair timers for realism reasons. This was just too arcadish in my opinion. Now you will only have a basic estimate of repair and flooding recovery times, just like a real U-boat captain would. As the captain of a U-boat, you will have to use your own best judgement. Hopefully this new feature will add a bit of realism, uncertainty, and fun to your SH3 experience.