Quote:
Originally Posted by sober
Has anyone actually used real navigation with trevally auto script . You get the inacurate bearings with dead reckoning . The more dead reckoning your navigator does in a row in bad weather without celestial the worse it gets . I have been lost many times in fog trying to reach home port . Also its interesting that if your navigator gets injured then its real fun , not .
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I'm using it by now. Some time before I've played with real navigation and without autoscripts, calculating my route manually (the same as dead reconig actually, the example of souch method is described in "documents' folder of TDW NewUI). That time the main problem for me was not to miss the calculated time of changing the course

Wished to use sextant but still don't know exactly how to (hope to see somebody's videotutorial on that issue)