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Old 01-05-06, 08:28 PM   #7
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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The Nixie effectiveness against active/passive torpedoes is 85%, as opposed to OTS or launched CM's which have a 50% effectiveness.

I'm not entirely sure how this actually plays out in terms of weapons in gameplay, but I suspect that the first time the acoustic engine does a check for any given weapon on a decoy for a doctrine based "NewTrack" the engine rolls a die to determine the chance that it won't be attracted. The other way it might work is as MaHuJa has suggested, that upon launch or deployment the die is rolled and the decoy is rendered either effective or not at all effective for all weapons.

I also suspect that the the chance is not on a linear scale, meaning that 25% will nearly never work, as opposed to 1 chance out of 4. But this is purely conjecture, as I haven't systematically tested it.

The same also holds true for the anti-missile CM's Chaff and Flares. If anyone knows exactly how this works, I'm all ears, because I am trying to sort out the balance between how effective MANPAD's should be verses Flare effectiveness to try to get some balance into the airdale vs. submarine match without making the MANPAD's completely ineffective.
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