First thing you need to understand is how torpedos appear when fired.
They are attached through the UPC files to one of the animations nodes.
You can attach to anything you want but this is where a problem appears.
A torp will fire but the object remains that it was attached to.
Say you add the torps on the external model.
Attach the torps to it and they will fire but the original object remains!
I know how to delete the original on a surface playable but not a submergeable playable.
This is off the top of my head at the moment and may change as I'm working on a few things at this time.
Just figured you deserved an answer from someone.
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