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Old 01-04-06, 08:12 PM   #4
soundken
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Join Date: Dec 2005
Location: Las Vegas
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i am using the lwami mod with 1.03b

thanks mika i was looking at the doctrine editor wrong

lw i tried the no scripts thing in the beginning, however must go back and try removing the attack function, (if i remember correctly this made the sub just drive by the convoy and not engage at all have to recheck)

torps at close range are no problem, though would like the subs to be a little more agresive with the merchants rather than the escorts. sub vs sub the ai behaves fine.

the problem is the missles they just dont seem to want to use em does an ai missle attack need to be a completly scripted event or will they do it on there own? ive never seen em do it mabey someone else has? will also go back try that clasify trigger idea see if that works

if the ai is essentially deaf is there a way to bypass the detection and just make theme "drones" or write a script/ scripts to acomplish somthing like this

if (distance) to (any blue) is (less than) 40 nm but (greater than) 10 nm then (engage) missle

in cordination with

if (distance) to (any blue) is (less than) 5 nm then (engage) torpedo

also is there away toset some of target priority? as it sits the ai will go after escorts but leaves the aor's alone
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