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Old 04-10-12, 12:53 AM   #23
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
I've never seen an SH4 rule book, so I have always figured 'cheating' is ones own personal opinion.....
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So people who talk about this is cheating or that is cheating can blow it out their butt. giggle
My post wasn't meant as an attack. The OP asked a honest question and I gave a honest answer. I know other people will have a different opinion. To me, the 'best' form of the game/sim would be to have it configured such that sinking enemy ships is as difficult as it was in real life. If one reads the posts and patrol reports in this forum, it becomes clear that many turn in patrols with tonnage figures in excess of 100,000. It wouldn't surprise me if there were a significant number obtaining 200,000+. These figures are greatly in excess of what real-life Captains accomplished. Many patrols did not sink any ships. I guess it boils down to whether you consider SH 4 a simulation or merely a game.


Quote:
Several have done it. The most recent was Subsim regular GoldenRivet.
I read his posts. While I commend his fortitude and dedication, I doubt I will ever attempt it. I agree with his insights about how the psychology being different if you mess up an approach at 1x. Hours of effort wasted, with no guarantee of getting another contact in the forseable future. (The same more or less applies with regard to number of contacts.) Eventhough I attempt to play at the highest levels of realism, there are some things that I would consider too difficult. 1x time compression falls into that category. I might consider 64x or 128x though.
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