All your model faces are inverted by the Sh3 3D engine!
Before exporting to a WaveFront object the whole faces of the model must be inverted in their orientation otherwise the Sh3 3D engine invert it again.
On CD3 of your 3DSMax v8 or if you bought the 3DSMax v8 DVD edition in the tutorial folder, there is a video tutorial on how to manipulate face orientation within Max8.
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