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Old 04-03-12, 08:16 PM   #8
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
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Quote:
Originally Posted by cardiff View Post
Thanks everyone

Ive edited data/env/fogdistances.cfg to this


[FogDistances 0]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.850000
UnderwaterObjectsRelativeZMin=-0.006000
UnderwaterObjectsRelativeZMax=0.0070000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-5.000000
SkyYMax=75.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.230000
YFogScale=0.000000

[FogDistances 1]
ObjectsRelativeZMin=-0.200000
ObjectsRelativeZMax=0.600000
UnderwaterObjectsRelativeZMin=-0.006000
UnderwaterObjectsRelativeZMax=0.007000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=0.000000
SkyYMax=75.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.200000
YFogScale=0.000000

[FogDistances 2]
ObjectsRelativeZMin=-0.200000
ObjectsRelativeZMax=0.200000
UnderwaterObjectsRelativeZMin=-0.006000
UnderwaterObjectsRelativeZMax=0.007000
CloudsRelativeZMin=0.790000
CloudsRelativeZMax=0.870000
SkyYMin=0.000000
SkyYMax=500.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.150000
YFogScale=0.000000

[FogDistances 3]
ObjectsRelativeZMin=-0.005000
ObjectsRelativeZMax=0.010000
UnderwaterObjectsRelativeZMin=-0.006000
UnderwaterObjectsRelativeZMax=0.007000
CloudsRelativeZMin=0.750000
CloudsRelativeZMax=0.850000
SkyYMin=44.827591
SkyYMax=2000.000000
SeaRelativeZMin=0.005000
SeaRelativeZMax=0.035000
YFogScale=0.000000

And this is the result:



Looks ok IMO

Any ideas on how to stop ships stopping dead in their tracks once hit? Or where to look? Also how to stop the white 'sea disturbance' showing thorugh ships once hit?

Awesome! Does this effect actual weather fog or just underwater visibility? thanks
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