I selected launch transients as well - it'd be nice to get a "Target is flooding tubes" warning too.
But in the longer (perhaps very long) term...
Manevering
What I REALLY want is better depth controls, including the use of the depth planes and even a ballast control panel for all the subs you can access off the left side. Yes, I know that this is a tactics sim so we can't have everything, but we already have manual rudder control and I saw people complaining that the COW is conservative with his angles, which makes it difficult to crash dive. And the workarounds required to botom the boat. Let US decide how fast we wanna dive. We can always select Autocrew if we don't want to.
Next up is perhaps manual RPM and pitch control. You can implement that on the FFG right away simply by making those numbers clickable and a little shuffle on the other panels will make those numbers available too. It would also open up at least one possibility of deception tactics - there will be several solutions of RPM and pitch for a certain speed, and you can use that to screw the DEMON analyzer on an opposing sub. We may also be able to implement the "Do not cavitate" or "Cavitate" orders that way, which I suspect have to do with how the props pitch and RPM are handled for better acceleration or for best noncavitation.
Sonar
Maybe implement some of the new options available in the FFG-7. At the very least, give us a "Array Depth" readout so we don't have to guess, followed by the new Active Sonar modes.
P.S. Weapons
I understand the Americans have a MOSS and the Russians have MG-74 through MG-114 series of torpedo sized decoys. Could we implement something like that eventually to provide our own false targets?
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