Damage model torpedo from H.Sie adds to the existing model. Unfortunately the only game code may cause the pistols does not work or premature detonation. It was not possible simulate these effects in the revised code sh3.exe. Damage model for SH3 does not imply any change in the depth of the torpedo. Torpedo set to the desired depth, always on it will (or at least for me).
Perhaps a better solution (and more consistent historically) would be set to a depth of defective torpedoes always to zero, then exposed to an original damage mechanism of the game and allowed a fired torpedo at a premature detonation or noticed by the enemy.
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