Quote:
Originally Posted by Bilge_Rat
I have been doing my own tests with this using Rongel's findings. you can really tweak malfunctions using the crew special abilities file. This opens up a lot of possibilities.
The torpedo.sim file may also require some tweaking although duds, gyro problems, deep runners, circle runners are all in there.
|
Yep, that is true. The bad thing is that even with tweaking the special abilities, the dud probability never affects GR2 ships. It works 100 % correct with the imported ships but not with basic SH 5 ships...