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Old 04-01-12, 10:12 AM   #19
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by Bilge_Rat View Post
I have been doing my own tests with this using Rongel's findings. you can really tweak malfunctions using the crew special abilities file. This opens up a lot of possibilities.

The torpedo.sim file may also require some tweaking although duds, gyro problems, deep runners, circle runners are all in there.
Yep, that is true. The bad thing is that even with tweaking the special abilities, the dud probability never affects GR2 ships. It works 100 % correct with the imported ships but not with basic SH 5 ships...
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