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Old 04-01-12, 08:12 AM   #9
Bilge_Rat
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Join Date: Apr 2002
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I have been doing my own tests with this using Rongel's findings. you can really tweak malfunctions using the crew special abilities file. This opens up a lot of possibilities.

The torpedo.sim file may also require some tweaking although duds, gyro problems, deep runners, circle runners are all in there.
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