Quote:
Originally Posted by LuftWolf
My point is that it's not a useful way of approaching problems. If anything its a distraction. 
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But the 'massive load' theory doesn't necessarily hold up, either - when runnin 4xAA, it fixes it on one of my cards, but not on the other (and several other people report it does not work on theirs, either).
Perhaps the game is doing rapid flipping between render targets? Or rendering to the back buffer in an unusual way?