alright, its finished, except for some editing, i hope it was entertaining, and fun to read. this was like a laboratory
experiment, under ideal conditions, with a target comming into contact with the u-boat at a known range. i think it will be alot harder in real game circumstances, but at least it proves it can be done, with good plotting and good TSD calculations. i'd like to try to make overlays for radar and surface artillery next, i think surface artillery will be a real good challenge to take on. but thats silent hunter III for ya, its like the eveready bunny, it just keeps on going , and going. the best game out there, thank you all for your patience, and a special thanks to the sh3 dev team, you guys showed them how to make a subsim.
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