Quote:
Originally Posted by LGN1
Hi all,
I've tried to add new sensor data to the AI_Sensors.dat, but unfortunately it doesn't seem to work  It seems that the game uses only the first sensor data
Regards, LGN1
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oh well...with also LGN1 in this,i feel even more secure ! i see the community 'closing' to a project that always wanted: good working sensors !
just a note guys : setting ranges to follow realistic values will not make the game better...on the contrary ! some radars had ability to spot a ship from 40km in real life so what will you do ? set this radar to 40km ? will be a disaster for gameplay
my opinion is that the
proposions must be 'kept' to all sensors starting ,as reference point, from the max visuality range at clear day (and then adjusting accordinally all other sensors).as this is 'limited' to 20km or 16km (availiable enviros) then all the sensors must 'follow' analogicaly this limitation and ,by this way, will 'mirroring' a smaller model of the real world.
very interesting theme here !