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Old 03-26-12, 05:37 AM   #66
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Leitender View Post
LGN1:

You must also create a new sensor (e.g. R02 for a Radar system which differentiates in range between planes and ships) to the ship´s sns-file AND create a new cfg-node to the ship´s dat-file. Compare it to the existing sensors an you will see.

Rubini:

May i ask again for the reason why you increased hydrophone range in that way? Thank you very much.
Yes, you can!
Ok, on the Stay Alert crew sensors mod I limited the Hydro max range by the motives wrotes on the readme: Sh3 allow you to listen until 30km (not more) but the sonarman only can follow sound contacts in distances lower than 25km. This is why i opted to max ranges lower than 25km in that mod. But now, after have played SH5 a bit (which have the same limitations) but major stock hydro distances, i liked the idea to have more long range hydro detections anyway (more yet after this "layers" workaround). I guess that it add to game play, (more contacts, more fun), although taking in mind the above explained limitations. So, in the end: just taste!
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