In my current IXC, I've got two officers with Watch qualification, and for their second and third quals I've made Flak Gunner and Deck Gunner. When standing bridge watch during patrol, he can make even the non-rated enlisted men give the bridge a "full potential" bar graph, and during those rare times when I've got a calm sea state, the same guy stays on the bridge to direct (and apparently benefit) our gunfire.
I haven't figured out how to use the Petty Officer who I made our medic. On those rare occasions when a deck crewman gets only wounded rather than killed outright, I've tried putting the wounded man in a compartment with the medic in the same space, but no amount of right- or left-clicking on either the medic or the victim seems to make any difference in his outcome. The last three injured crewmen apparently died during the cruise.
Maybe I should have made Bernard the medic, and he and the injured crewmen could use the aft escape trunk together to play "hide the torpedo" or some such morale-boosting (?!?) activity LOL!
FWIW, the men have been giving me some dirty looks for stashing the dead crew in quarters. If I had some way to leave them on the deck, I could at least dive out from under them for a kinda sloppy burial at sea, or shoot them out of the torpedo tubes along with a tub of oil and some teak scraps to try to dupe the surface vessels into thinking their depthcharging had been successful.....it seemed to work in the old movies.....
So -- has anyone found a benefit of having an officer or petty officer qualified as a medic during gameplay (SH3 here, no upgrades yet), and how to treat an injured guy?
<sigh!> I think I'm destined to be a n00b forever. At my age, they say two things start go: memory, and.....ummmmm.....I'll think of it..... gimme a sec......
:.Zygoma
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