Thread: Kill Chain
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Old 01-02-06, 09:57 AM   #5
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
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Default Re: Kill Chain

Quote:
Originally Posted by WargamerScott
"The PC-based simulation has a man-versus-machine, or artificial intelligence, capability, said Byrne."


Talk about inflating you resume.... So does every other wargame I played over the last 10 years!
You have to understand, a lot of naval officers don't really know much about anything besides how to pound the bejeezus out of stuff, so the more macho you can make it sound, the more likely they are to buy it. They like simple, catchy, phrases with small words, unless it's "utilize" in place of "use" because they think that makes them sound smart. Beltway bandits know this, respect this, and are good salesmen for it.

Quote:
"Players can choose to be a tactical action officer or a commanding officer of a ship on the red or blue sides. Or, for analysis work, the simulation can be set to run against itself, said Byrne. "

Sounds like DW again. The machine versus machine sounds interesting though.
It can be. It depends. That's the sort of thing I do all day at work, designing and running those types of simulations that just play themselves. It's Monte Carlo for war, just the same as you use for see how well you're doing with your 401k. There's a lot of models out there that do similar things. I guess from a PC gamers perspective, you could use this to see if what you did was really sound or if you just lucked out, or maybe play with things to see if you do better or worse. Honestly, though, I'd rather just sit down and play, than set up a scenario and let it run ten thousand times and analyze the output. People have to pay me for that.

Quote:
Hmm...I guess he hasn't played any serious wargames in awhile....
This isn't to say that there's not a fair bit of depth to DW, but if you've ever been in the CIC of a real warship, you'd realize there's still a long way to go.

Quote:
:hmm: It sounds to me that KC is just a big-budget government sim that mimicks DW capabilities.
In all likelyhood, it probably also has a lot of ways for outputting data for later analysis. It probably also includes a lot of stuff DW can't include. There's probably a lot of proceedural stuff included that isn't included in DW to speed up game play. The radar model is probably a lot more detailed. It'd be interesting to see if their sonar model is the navy's standard one or if they did something different. It'd have to accept data from lots of different sources. They'd have to include support for multistatics. There's also a lot of stuff they simply can't include because any time you start trying to make something very specific regarding warfare, in all likelyhood it will be classified. A real life military sim would have a classified database as opposed to a combination of made up and publically available values. Depending on what you're talking about, the differences can be quite large.

DW is a good place to start for a full-blown training aid, though. The basics are there. Don't short change how different it is, though.
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