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Old 03-22-12, 10:23 AM   #860
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by misha1967 View Post
Quick question, Trevally: I've been having trouble getting my targets to sink in any way other than straight and level, sitting and bobbing on the surface for ages first, even when cracked in two right down the middle. No lists, no rolling over, no going down bow or stern first, just slowly getting deeper in the water until they finally sink and settle, I would assume, perfectly level on the bottom.

So I went hunting for mods that modify the Zones.cfg file from TDW's FX 0.0.19 and I found that OHII 1.7 enviro does that. Obviously, my first thought was that it simply adds zones to the new types of objects, but is there something in there that might affect the way that ships blow up and sink?

Thanks

[EDIT]: Never mind. Ran a WinMerge comparison on the Zones.cfg from FX 0_0_19 and OHII enviro 1.7 and they're completely identical. Back to the drawing board
Yes misha they are the same files
TDW added the icebergs and mines to the game and they use the zone files as do the new ships.

For the sinking of ships - I have had a few capsize and sink by both bow and stern. But for the most part they do sink boring level.

I have made a test mission here https://rapidshare.com/files/3435443...nking_Tests.7z
It put you in front of a few stopped ships to test sinking.

I have noticed that if you hit a BB high on the waterline - it may turn over.

Here are some tests I ran when I shot of a stern





Here I noticed that when the main hull hit the bottom and was removed from the game - the stern was still afloat and resulted in a ctd
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