Thread: Wolf Packs?
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Old 01-01-06, 10:07 PM   #6
finchOU
Samurai Navy
 
Join Date: Jan 2004
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Quote:
Originally Posted by Safe-Keeper
Quote:
4. How to implemet all of the above without needing a super computer to run the game.....my personal feeling was always to take a graphics hit to implement all of this stuff.....Todays games are graphics first ...gameplay second.
I don't see how wolf-packs would require a super-computer. There are already many, many, many ships at sea in each patrol, so I don't think it'd matter much to or from.

As for the comm topic, it's in the long suggestion thread :P .
I know nothing about programing and am pretty much a moron when it comes to anything more than basic computer knowledge.....so you would most likely know more than me.

This topic has always been at or near the top of the complaints about SH3...and it always seems to resurface time and time again along with other obvious omissions from game ....released too early with too many bugs and too many missing Items....If they really had a Historian working on the game....he/she had to have been frustrated/upset that this stuff never made it into the game.....at least I hope thats how the dev team felt about it.

that being said....SH3 is a vast improvement in certain areas over other Subsims of the past....graphics, an actual crew you can actually command point and click style, a true dynamic world of ship traffic, awesome damage model, weather looks great....I'm looking forward to the improvements in SH4...not just another SH3 with a different theater. God I hope it is an expansion with wolfpacks...but i fear I am only dreaming at this point.
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