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Old 03-20-12, 12:49 AM   #4
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
Downloads: 64
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I've been doing a lot of testing lately.

I'm using this mod order for my current campaign...

Remove Electric Torpedo Wakes
sobers see thru wake fix
Real Environment - Revision_3
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Manos Scopes-patch for 16x9
NDB,NDH OM#1 - No Dialog Indicator

So far only minor bugs that seem to be part of the main program or stock part of the game. Like rain drops not removing themselves from the screen/glasses/eyes/whatever. When you see that happening, you should save and exit the game. Then reload your save and continue. What that means is that a script has stopped running (in this instance, the one that removes the rain drops). If one script can stop, other can too. This is what causes strange effects.

But the mod list I posted above is a pretty stable setup. They need to be in that order if you want to use those mods. People say that Real Env and Dynamic Env should not be used together. But I have tested that list through the entire first campaign with not apparent problems.

If you want to run OH-II 1.7 campaign, I suggest putting it on last. I'd suspect it would run OK then. I intend to test it again with my above setup later. But I'm having a blast in stock campaign right now.
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