Thread: MMM - MyMegaMod
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Old 03-19-12, 07:27 AM   #640
pacoviciana
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Join Date: Aug 2009
Location: Banyoles (Girona)-Spain
Posts: 7
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Hi Pedrobas,

Greetings from Catalonia.

First of all, congratulation for your hard work. I'm using and testing around the scandalous and unfinish wonderful world of SH5 in the last two years, and I have hundreds of hours about choice and test a lot of mods, and I celebrate the arriving of MMM like a big party.

You know better than I than without the modders, no game SH5 possible. I like a lot the simulators (Rise of Flight the best!!!) and I'm shure than SH5 is a great simulator, but with modders. Incredible and stupid work of Ubisoft.

I have installed in a clean SH5 on my computer (MacPro with bootcamp-6gb ram-Windows 7 64 bits) your MMM v0.3, v0.4, v0.4AIO, v0.5 and now v0.5AIO, and I want to comment you some thinks about it:

All fine and run ok (a big change between Windows 7 32 bits to 64 bits) but I have CTDs sometimes, normaly with a bout near in explossions (when I send all my torpedoes to the major boat in Scapa Flow new mission in OHII for example) or in a Historical Mission like RAOFB. I think than the problem can be the FX, I'm not shure about it.

And I have problems too when I'm sumerged to navegate the u-boot, because nothing matter when I order head-to-view or I touch que rudder with the mouse, only the sub change at touching Rudder-to-port key. Strange!!!.

I have use in my last intend (afternoon of the last sunday, yesterday) the three first parts of your MMM v0.5: 01-Dynamic environment, 02-Graphics-FX..., 03-TDW and CTDs occur, and when I put only the 01-Dynamic environment and 03_TDW no CTDs, maybe is a problem with the Graphics, but now I have no more time to investigate, but I want to send you the notifications of this problems, maybe help you and to all the community of fans of subsim.

And sorry about my poor english (aunque tu y yo nos entenderíamos mejor en español, verdad???, per por respeto al resto).

Thanks.
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