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Old 03-18-12, 04:29 PM   #15
Spike88
Ocean Warrior
 
Join Date: Jan 2008
Location: Miami, FL
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Quote:
Originally Posted by Arclight View Post
Budget, probably. Needs rather complex AI, which takes an awfull amount of time and effort... think that's the main issue.
If they could pull it off on 400 MHZ processors, and the budgets that were popular back then, I don't see how an Indie Developer or Simulation company(who usually have high budgets anyways, and high costing games) couldn't produce one.
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