Quote:
Originally Posted by Arclight
Budget, probably. Needs rather complex AI, which takes an awfull amount of time and effort... think that's the main issue.
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If they could pull it off on 400 MHZ processors, and the budgets that were popular back then, I don't see how an Indie Developer or Simulation company(who usually have high budgets anyways, and high costing games) couldn't produce one.