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Old 03-17-12, 02:44 PM   #19
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by privateer View Post
Look at the Bold and you'll see no hard code is involved.
Only the dsd file and the entry in the SH3.sdl file.

There is no entry in the SH3Sound.act file for it but it works!

Create the dsd for the snorkel just like the bold.dsd then edit the sdl to match.

You should get a sound only when you raise or lower it as it does not loop.


Of course the spawning of the Bold might trigger the sound where the snork is always there so sound may not work.
If that's the case some trickery might work.
Thanks by the input mate!
I already tried this one as my first try (well, 2 years ago, i always could did something wrong, itīs sh3 files...LOL!) but the problem is exactly what you thought at end...itīs always there, isnīt a sound attached to snorkel that we need, but a sound attached to a command.

@privateer: please donīt forget that S3D files for Sh5!
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