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Old 03-15-12, 07:31 PM   #24
makman94
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Join Date: Jul 2008
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sorry for not replied to you earlier guys but RL is very 'pressing' this period so i hope to prepare for you the spoken pics this weekend !

Quote:
Originally Posted by joegrundman View Post
....

i think there are fewer reflections in other conditions than the sh3 (and sh4 and 5) engines normally show. If there's a way to substantially reduce the occurrence of reflections this might look more convincing
....
Hi Joe ,
as i told you i fully agree with you about the 'strength' that ship's reflections are showing but ,as i told you , for this are not responsible the enviro files.

yes,there is a way to reduce the occurrence of ship's reflections through the .dat file for each ship. as i said , there is in there the reflection parameters (for each part of ship) and you can reduce (or increase) the distance from where reflections can be vissible (and even to totally eliminate them if you like) BUT this must be made separately for each ship (and for each part of ship). i will show you the same pic with the ship's reflections totally reduced to see how it look!

Quote:
Originally Posted by Hitman View Post
But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic.
yes Alberto , i fully agree with both of you but read my above reply to Joe to see what is going on. the ship that you see at stormy weather has reflections but you can't see them becuase of the distance-angle-roughness of sea . (but...reflects are there if i move camera closer to the ship)

@Joe and Alberto : there is also a 'dirty' way to 'hide' somehow (pay attention ...somehow...not drastically) the reflections by using lighter colors to water but the best way,imo, is to start tweaking the ships's reflections at their .dats files

Quote:
Originally Posted by fitzcarraldo View Post
@ Maester Makman:

Rubini made a mod with new hydrophones behaviour. It is interesting if you can make an optional with the sensors.dat file of MEPv4 (20k, I think) with the Rubini modifications.

Waiting your fabulous environment...

Regards.

Fitzcarraldo
hi Fitz,

yea, i saw the new absolutely wonderfull mod by Rubini and you can be sure that it will be included !
still , haven't test it to see it in action but i know that Rubini knows what is doing so i just need to see the ranges in game to confirm it is working and then...yes...it will be in !
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