Quote:
Originally Posted by Rubini
No, isnīt working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
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It looks like you managed to achieve exactly what I managed in SH4 using Silent 3ditor. The camera is now destabilised, was it done by changing the linking heirachy (or bones or whatever you call them in SH5) of the camera object?
The problem I encountered was that the elevation of the gun itself is (in SH4) performed by the MoveCannon (or AimCannon? i forget) controller which is an .ACT file, and I have neither the skills or knowledge or more pertinently legal right to disassemble this file to see if it is possible to alter this - without this controller the auto elevation is gone but so is the ability to move the gun at all. I settled in the end for a work around from another earlier modder that being setting the rate of elevation so low that it could not keep up with the pitch/roll of the boat.
Check Sobers post he has set the elevation rate to 0.75 - you could also try lower I think I settled on about 0.4 in SH4 but it does then require significant time for the elevation to change when setting range. Also note that although the auto elevation is hampered it is still there and still needs to be taken into account when aiming - my approach was to adjust the camera position so you could see when the gun barrel stopped moving or changed its direction giving me the exact firing time for the set range.
Regards, Sam.