Quote:
Originally Posted by WernherVonTrapp
Yup, the enemy gunners aren't that accurate in stock either. They won't leave their berths, but they'll fire on you within a certain range nevertheless. With the mods, they tend to be much more accurate and at greater ranges.
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Im using stock, and i've noticed that. I played one of the stock single missions with a Fletcher class destroyer to try it out and faced a convoy with several destroyers, subchasers and one light cruiser. I circled the escorts at medium-close range at full speed firing away at the warships of the convoy. Destroyed all destroyers, a few subchasers and completely crippled (but not sunk) the light cruiser, and sunk a couple of merchants, than i ran out of ammo and had to leave a buffe of merchants without any escorts left. And i got out without a scratch. I took a few hits, but none resulted in lasting damage.
Perfect for the pasttime i was looking for, but i'll need to check out some of the mods for when i want realism, immersion and suspense.
GWX made miracles for the SH3 experience, and some of the supermods for SH4 look fantastic!
Do anyone of you know which file to modify to change the amount of deck gun ammo?
The Fletcher only has around a 120 shells on each gun, and the AI, though has alot better aim than the enemy AI, misses alot of the shots, so ammo gets eaten up fast.