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Old 01-01-06, 01:28 AM   #4
MaHuJa
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Join Date: Jan 2002
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In my experience there isn't all that much "2d" about the DW interfaces. At least for the "map" screens, (plenty of them on the ffg, fire control, astac, etc etc) the map itself seems to be drawn using 3d functions.

That's my experience from trying to make XFire ingame chat work in DW. (3d views and such map areas are the areas on top of which the in-game is visible. Otherwise it "falls behind" the interface. The window edges on the bridge is an example. I have a screenshot of it somewhere, looks a bit like someone slapped a window sticker (sticky and printed side the same) on the outside of the windows...) My conclusions may be wrong, but this would plenty explain difference from SC.

Also, I suspect "when there are massive amounts of IO on the card. Such as loading texture data at the beginning of a level." might be a good hint - as an example, if DW creates textures to draw on areas on screen, and then transfers these textures to the card.
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